Showing posts with label modelling. Show all posts

Eyeball!

Touched up the Mule's eyes for a more life-like look. I think I got a nice medium between realistic while still keeping the style cartoony. :)


The models!

Just some stills of the finished characters in my film. :) Enjoy!









Starting Film Production

It's official, my 4th year film is underway! I've started modelling my three characters. These are some side reference designs, and some early ideas for rig setup:


Some initial sketches for figuring out how to make my topology and edgeflow:



Using my drawings as reference, I then began modelling my characters in Maya, using ZBrush for touchups. Here's some screenshots of the first model versions:




I just started the Coyote, so he's pretty rough so far. Time to get back to work!